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Implementation of Minesweeper Game

Last Updated : 17 Apr, 2024
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Remember the old Minesweeper? 
We play on a square board and we have to click on the board on the cells which do not have a mine. And obviously, we don’t know where mines are. If a cell where a mine is present is clicked then we lose, else we are still in the game. 
There are three levels for this game- 

  1. Beginner – 9 * 9 Board and 10 Mines
  2. Intermediate – 16 * 16 Board and 40 Mines
  3. Advanced – 24 * 24 Board and 99 Mines

Probability of Finding a mine: 

  • Beginner  level –  10/81 (0.12)
  • Intermediate level – 40/256 (0.15)
  • Advanced level – 99 / 576 (0.17)

The increasing number of tiles raises the difficulty bar. So the complexity level increases as we proceed to the next levels.
It might seem like a complete luck-based game (you are lucky if you don’t step over any mine over the whole game and unlucky if you have stepped over one). But this is not a completely luck-based game. Instead, you can win almost every time if you follow the hints given by the game itself. 



fc

Flow of the Game


Hints for Winning the Game

  • When we click on a cell having adjacent mines in one or more of the surrounding eight cells, we get to know how many adjacent cells have mines in them. So we can do some logical guesses to figure out which cells have mines.
  • If you click on a cell having no adjacent mines (in any of the surrounding eight cells) then all the adjacent cells are automatically cleared, thus saving our time.
  • So we can see that we don’t always have to click on all the cells not having the mines (total number of cells – number of mines) to win. If we are lucky then we can win in a very short time by clicking on the cells which don’t have any adjacent cells having mine.

Implementation

Two implementations of the game are given here: 

  1. In the first implementation, the user themself selects their moves using scanf() function.
  2. In the second implementation, the user’s move is selected randomly using the rand() function.

Flow of the Game

  • There are two boards- realBoard and myBoard. We play our game in myBoard and realBoard stores the location of the mines. Throughout the game, realBoard remains unchanged whereas myBoard sees many changes according to the user’s move.
     
C++
Board myBoard, realBoard;
  • We can choose any level among – BEGINNER, INTERMEDIATE and ADVANCED. This is done by passing one of the above in the function – chooseDifficultyLevel() [However in the user-input game this option is asked of the user before playing the game].
C++
void chooseDifficultyLevel()
{
    /*
    --> BEGINNER = 9 * 9 Cells and 10 Mines
    --> INTERMEDIATE = 16 * 16 Cells and 40 Mines
    --> ADVANCED = 24 * 24 Cells and 99 Mines
    */

    int level;

    printf("Enter the Difficulty Level\n");
    printf("Press 0 for BEGINNER (9 * 9 Cells and 10 "
           "Mines)\n");
    printf("Press 1 for INTERMEDIATE (16 * 16 Cells and 40 "
           "Mines)\n");
    printf("Press 2 for ADVANCED (24 * 24 Cells and 99 "
           "Mines)\n");

    scanf("%d", &level);

    if (level == BEGINNER) {
        SIDE = 9;
        MINES = 10;
    }

    if (level == INTERMEDIATE) {
        SIDE = 16;
        MINES = 40;
    }

    if (level == ADVANCED) {
        SIDE = 24;
        MINES = 99;
    }
}
  • Once the level is chosen, the realBoard and myBoard are initialized accordingly and we place the mines in the realBoard randomly.
C++
// A Function to place the mines randomly
    // on the board
    void placeMines(int mines[][2])
    {
        bool mark[MAXSIDE * MAXSIDE];

        memset(mark, false, sizeof(mark));

        // Continue until all random mines have been
        // created.
        for (int i = 0; i < MINES;) {
            int random = rand() % (SIDE * SIDE);
            int x = random / SIDE;
            int y = random % SIDE;

            // Add the mine if no mine is placed at this
            // position on the board
            if (mark[random] == false) {
                // Row Index of the Mine
                mines[i][0] = x;
                // Column Index of the Mine
                mines[i][1] = y;

                // Place the mine
                board[mines[i][0]][mines[i][1]] = '*';
                mark[random] = true;
                i++;
            }
        }
        return;
    }
  • We also assign the moves using the function assignMoves() before playing the game [However in the user-input game the user himself assigns the moves during the whole game till the game ends].
C++
// A Function to randomly assign moves
    void assignMoves(int moves[][2], int movesLeft)
    {
        bool mark[MAXSIDE * MAXSIDE];

        memset(mark, false, sizeof(mark));

        // Continue until all moves are assigned.
        for (int i = 0; i < movesLeft;) {
            int random = rand() % (SIDE * SIDE);
            int x = random / SIDE;
            int y = random % SIDE;

            // Add the mine if no mine is placed at this
            // position on the board
            if (mark[random] == false) {
                // Row Index of the Mine
                moves[i][0] = x;
                // Column Index of the Mine
                moves[i][1] = y;

                mark[random] = true;
                i++;
            }
        }

        return;
    }
  • We can cheat before playing (by knowing the positions of the mines) using the function – cheatMinesweepeer(). In the code this function is commented . So if you are afraid of losing then uncomment this function and then play ! 
C++
// A Function to cheat by revealing where the mines are
// placed.
void cheatMinesweeper(Board& realBoard)
{
    printf("The mines locations are-\n");
    realBoard.printBoard();
    return;
}
  • Then the game is played till the user either wins (when the user never steps/clicks on a mine-containing cell) or lose (when the user steps/clicks on a mine-containing cell). This is represented in a while() loop. The while() loop terminates when the user either wins or lose.
C++
// You are in the game until you have not opened a
// mine So keep playing
int currentMoveIndex = 0;
while (gameOver == false) {
    printf("Current Status of Board : \n");
    myBoard.printBoard();
    myBoard.makeMove(&x, &y);

    // This is to guarantee that the first move is
    // always safe
    // If it is the first move of the game
    if (currentMoveIndex == 0) {
        // If the first move itself is a mine
        // then we remove the mine from that
        // location
        if (realBoard.isMine(x, y) == true)
            realBoard.replaceMine(x, y);
    }

    currentMoveIndex++;

    gameOver = playMinesweeperUtil(myBoard, realBoard,
                                   mines, x, y, &movesLeft);

    if ((gameOver == false) && (movesLeft == 0)) {
        printf("\nYou won !\n");
        gameOver = true;
    }
}
  • The makeMove() function inside the while loop gets a move randomly from then randomly assigned moves. [However in the user-input game this function prompts the user to enter his own move].
C++
// A Function to get the user's move
void makeMove(int* x, int* y)
{
    // Take the input move
    printf("Enter your move, (row, column) -> ");
    scanf("%d %d", x, y);
    return;
}
  • Also to guarantee that the first move of the user is always safe (because the user can lose in the first step itself by stepping/clicking on a cell having a mine, and this would be very much unfair), we put a check by using the if statement – if (currentMoveIndex == 0) and use replaceMine() to make it fair.
C++
// A function to replace the mine from (row, col) and
// put it to a vacant space
void replaceMine(int row, int col)
{
    for (int i = 0; i < SIDE; i++) {
        for (int j = 0; j < SIDE; j++) {
            // Find the first location in the board
            // which is not having a mine and put a mine
            // there.
            if (board[i][j] != '*') {
                board[i][j] = '*';
                board[row][col] = '-';
                return;
            }
        }
    }
    return;
}
  • The lifeline of this program is the recursive function – playMinesweeperUtil(). This function returns a true if the user steps/clicks on a mine and hence he loses else if he step/click on a safe cell, then we get the count of mines surrounding that cell.
C++
// A Recursive Function to play the Minesweeper Game
bool playMinesweeperUtil(Board& myBoard, Board& realBoard,
                         int mines[][2], int row, int col,
                         int* movesLeft)
{
    // Base Case of Recursion
    if (myBoard.board[row][col] != '-')
        return (false);

    int i, j;

    // You opened a mine
    // You are going to lose
    if (realBoard.board[row][col] == '*') {
        myBoard.board[row][col] = '*';
        for (i = 0; i < MINES; i++)
            myBoard.board[mines[i][0]][mines[i][1]] = '*';

        myBoard.printBoard();
        printf("\nYou lost!\n");
        return (true);
    }
    else {
        // Calculate the number of adjacent mines and
        // put it on the board
        int count
            = realBoard.countAdjacentMines(row, col, mines);
        (*movesLeft)--;

        myBoard.board[row][col] = count + '0';

        if (!count) {
            /*
            Recur for all 8 adjacent cells

                N.W   N   N.E
                  \   |   /
                      \  |  /
                W----Cell----E
                     / | \
                   /   |  \
                S.W    S   S.E

            Cell-->Current Cell (row, col)
            N -->  North        (row-1, col)
            S -->  South        (row+1, col)
            E -->  East         (row, col+1)
            W -->  West            (row, col-1)
            N.E--> North-East   (row-1, col+1)
            N.W--> North-West   (row-1, col-1)
            S.E--> South-East   (row+1, col+1)
            S.W--> South-West   (row+1, col-1)
            */

            int dx[8] = { -1, -1, -1, 0, 0, 1, 1, 1 };
            int dy[8] = { -1, 0, 1, -1, 1, -1, 0, 1 };

            for (int d = 0; d < 8; d++) {
                int newRow = row + dx[d];
                int newCol = col + dy[d];

                if (isValid(newRow, newCol) == true) {
                    if (realBoard.isMine(newRow, newCol)
                        == false)
                        playMinesweeperUtil(
                            myBoard, realBoard, mines,
                            newRow, newCol, movesLeft);
                }
            }
        }
        return (false);
    }
}
  • We use the function countAdjacentMines() to calculate the adjacent mines. Since there can be maximum 8 surrounding cells, so we check for all 8 surrounding cells. 
C++
// A Function to count the number of
// mines in the adjacent cells
int countAdjacentMines(int row, int col, int mines[][2])
{
    int i;
    int count = 0;

    /*
        Count all the mines in the 8 adjacent
        cells

            N.W   N   N.E
              \   |   /
               \  |  /
            W----Cell----E
                 / | \
               /   |  \
            S.W    S   S.E

        Cell-->Current Cell (row, col)
        N -->  North        (row-1, col)
        S -->  South        (row+1, col)
        E -->  East         (row, col+1)
        W -->  West            (row, col-1)
        N.E--> North-East   (row-1, col+1)
        N.W--> North-West   (row-1, col-1)
        S.E--> South-East   (row+1, col+1)
        S.W--> South-West   (row+1, col-1)
    */

    int dx[8] = { -1, -1, -1, 0, 0, 1, 1, 1 };
    int dy[8] = { -1, 0, 1, -1, 1, -1, 0, 1 };

    for (int d = 0; d < 8; d++) {
        int newRow = row + dx[d];
        int newCol = col + dy[d];

        if (isValid(newRow, newCol) == true) {
            if (isMine(newRow, newCol) == true)
                count++;
        }
    }
    return (count);
}
  • If there are no adjacent mines to this cell, then we recursively click/step on all the safe adjacent cells (hence reducing the time of the game-play). And if there is at least a single adjacent mine to this cell then that count is displayed on the current cell. This is given as a hint to the player so that he can avoid stepping/clicking on the cells having mines by logic. 
  • Also if you click on a cell having no adjacent mines (in any of the surrounding eight cells) then all the adjacent cells are automatically cleared, thus saving our time.
  • So we can see that we don’t always have to click on all the cells not having the mines (total number of cells – number of mines) to win. If we are lucky then we can win in a very short time by clicking on the cells that don’t have any adjacent cells having mines. 
  • The user keeps on playing until he steps/clicks on a cell having a mine (in this case the user loses) or if he clicks/steps on all the safe cells (in this case the user wins).

Complete C++ Program for Implementation of Minesweeper Game: Input for coordinates is taken from user

CPP
// C++ Program for Implementation of Minesweeper Game: Input
// for coordinates is taken from user
#include <bits/stdc++.h>
using namespace std;

#define BEGINNER 0
#define INTERMEDIATE 1
#define ADVANCED 2
#define MAXSIDE 25
#define MAXMINES 99
#define MOVESIZE 526 // (25 * 25 - 99)

int SIDE; // side length of the board
int MINES; // number of mines on the board

// A Utility Function to check whether given cell (row, col)
// is a valid cell or not
bool isValid(int row, int col)
{
    // Returns true if row number and column number
    // is in range
    return (row >= 0) && (row < SIDE) && (col >= 0)
           && (col < SIDE);
}

class Board {

public:
    char** board;
    Board()
    {
        board = new char*[MAXSIDE + 1];
        for (int i = 0; i <= MAXSIDE; i++) {
            board[i] = new char[MAXSIDE + 1];
            for (int j = 0; j <= MAXSIDE; j++) {
                board[i][j] = '-';
            }
        }
    }

    // A Utility Function to check whether given cell (row,
    // col) has a mine or not.
    bool isMine(int row, int col)
    {
        if (board[row][col] == '*')
            return (true);
        else
            return (false);
    }

    // A Function to get the user's move
    void makeMove(int* x, int* y)
    {
        // Take the input move
        printf("Enter your move, (row, column) -> ");
        scanf("%d %d", x, y);
        return;
    }

    // A Function to print the current gameplay board
    void printBoard()
    {
        int i, j;
        printf("    ");

        for (i = 0; i < SIDE; i++)
            printf("%d ", i);

        printf("\n\n");

        for (i = 0; i < SIDE; i++) {
            printf("%d   ", i);

            for (j = 0; j < SIDE; j++)
                printf("%c ", board[i][j]);
            printf("\n");
        }
        return;
    }

    // A Function to count the number of
    // mines in the adjacent cells
    int countAdjacentMines(int row, int col, int mines[][2])
    {
        int i;
        int count = 0;

        /*
            Count all the mines in the 8 adjacent
            cells

                N.W   N   N.E
                  \   |   /
                   \  |  /
                W----Cell----E
                     / | \
                   /   |  \
                S.W    S   S.E

            Cell-->Current Cell (row, col)
            N -->  North        (row-1, col)
            S -->  South        (row+1, col)
            E -->  East         (row, col+1)
            W -->  West            (row, col-1)
            N.E--> North-East   (row-1, col+1)
            N.W--> North-West   (row-1, col-1)
            S.E--> South-East   (row+1, col+1)
            S.W--> South-West   (row+1, col-1)
        */

        int dx[8] = { -1, -1, -1, 0, 0, 1, 1, 1 };
        int dy[8] = { -1, 0, 1, -1, 1, -1, 0, 1 };

        for (int d = 0; d < 8; d++) {
            int newRow = row + dx[d];
            int newCol = col + dy[d];

            if (isValid(newRow, newCol) == true) {
                if (isMine(newRow, newCol) == true)
                    count++;
            }
        }
        return (count);
    }

    // A Function to place the mines randomly
    // on the board
    void placeMines(int mines[][2])
    {
        bool mark[MAXSIDE * MAXSIDE];

        memset(mark, false, sizeof(mark));

        // Continue until all random mines have been
        // created.
        for (int i = 0; i < MINES;) {
            int random = rand() % (SIDE * SIDE);
            int x = random / SIDE;
            int y = random % SIDE;

            // Add the mine if no mine is placed at this
            // position on the board
            if (mark[random] == false) {
                // Row Index of the Mine
                mines[i][0] = x;
                // Column Index of the Mine
                mines[i][1] = y;

                // Place the mine
                board[mines[i][0]][mines[i][1]] = '*';
                mark[random] = true;
                i++;
            }
        }
        return;
    }

    // A function to replace the mine from (row, col) and
    // put it to a vacant space
    void replaceMine(int row, int col)
    {
        for (int i = 0; i < SIDE; i++) {
            for (int j = 0; j < SIDE; j++) {
                // Find the first location in the board
                // which is not having a mine and put a mine
                // there.
                if (board[i][j] != '*') {
                    board[i][j] = '*';
                    board[row][col] = '-';
                    return;
                }
            }
        }
        return;
    }
};
class Game {
public:
    // A Recursive Function to play the Minesweeper Game
    bool playMinesweeperUtil(Board& myBoard,
                             Board& realBoard,
                             int mines[][2], int row,
                             int col, int* movesLeft)
    {
        // Base Case of Recursion
        if (myBoard.board[row][col] != '-')
            return (false);

        int i, j;

        // You opened a mine
        // You are going to lose
        if (realBoard.board[row][col] == '*') {
            myBoard.board[row][col] = '*';
            for (i = 0; i < MINES; i++)
                myBoard.board[mines[i][0]][mines[i][1]]
                    = '*';

            myBoard.printBoard();
            printf("\nYou lost!\n");
            return (true);
        }
        else {
            // Calculate the number of adjacent mines and
            // put it on the board
            int count = realBoard.countAdjacentMines(
                row, col, mines);
            (*movesLeft)--;

            myBoard.board[row][col] = count + '0';

            if (!count) {
                /*
                Recur for all 8 adjacent cells

                    N.W   N   N.E
                      \   |   /
                          \  |  /
                    W----Cell----E
                         / | \
                       /   |  \
                    S.W    S   S.E

                Cell-->Current Cell (row, col)
                N -->  North        (row-1, col)
                S -->  South        (row+1, col)
                E -->  East         (row, col+1)
                W -->  West            (row, col-1)
                N.E--> North-East   (row-1, col+1)
                N.W--> North-West   (row-1, col-1)
                S.E--> South-East   (row+1, col+1)
                S.W--> South-West   (row+1, col-1)
                */

                int dx[8] = { -1, -1, -1, 0, 0, 1, 1, 1 };
                int dy[8] = { -1, 0, 1, -1, 1, -1, 0, 1 };

                for (int d = 0; d < 8; d++) {
                    int newRow = row + dx[d];
                    int newCol = col + dy[d];

                    if (isValid(newRow, newCol) == true) {
                        if (realBoard.isMine(newRow, newCol)
                            == false)
                            playMinesweeperUtil(
                                myBoard, realBoard, mines,
                                newRow, newCol, movesLeft);
                    }
                }
            }
            return (false);
        }
    }

    // A Function to cheat by revealing where the mines are
    // placed.
    void cheatMinesweeper(Board& realBoard)
    {
        printf("The mines locations are-\n");
        realBoard.printBoard();
        return;
    }

    // A Function to play Minesweeper game
    void playMinesweeper(Board& realBoard, Board& myBoard)
    {
        // Initially the game is not over
        bool gameOver = false;

        // Actual Board and My Board
        // char realBoard[MAXSIDE][MAXSIDE],
        // myBoard[MAXSIDE][MAXSIDE];

        int movesLeft = SIDE * SIDE - MINES, x, y;
        int mines[MAXMINES][2]; // stores (x,y) coordinates
                                // of all mines.

        // Place the Mines randomly
        realBoard.placeMines(mines);

        //         If you want to cheat and know
        //         where mines are before playing the game
        //         then uncomment this part

        // cheatMinesweeper(realBoard);

        // You are in the game until you have not opened a
        // mine So keep playing

        int currentMoveIndex = 0;
        while (gameOver == false) {
            printf("Current Status of Board : \n");
            myBoard.printBoard();
            myBoard.makeMove(&x, &y);

            // This is to guarantee that the first move is
            // always safe
            // If it is the first move of the game
            if (currentMoveIndex == 0) {
                // If the first move itself is a mine
                // then we remove the mine from that
                // location
                if (realBoard.isMine(x, y) == true)
                    realBoard.replaceMine(x, y);
            }

            currentMoveIndex++;

            gameOver = playMinesweeperUtil(
                myBoard, realBoard, mines, x, y,
                &movesLeft);

            if ((gameOver == false) && (movesLeft == 0)) {
                printf("\nYou won !\n");
                gameOver = true;
            }
        }
        return;
    }
};

void chooseDifficultyLevel()
{
    /*
    --> BEGINNER = 9 * 9 Cells and 10 Mines
    --> INTERMEDIATE = 16 * 16 Cells and 40 Mines
    --> ADVANCED = 24 * 24 Cells and 99 Mines
    */

    int level;

    printf("Enter the Difficulty Level\n");
    printf("Press 0 for BEGINNER (9 * 9 Cells and 10 "
           "Mines)\n");
    printf("Press 1 for INTERMEDIATE (16 * 16 Cells and 40 "
           "Mines)\n");
    printf("Press 2 for ADVANCED (24 * 24 Cells and 99 "
           "Mines)\n");

    scanf("%d", &level);

    if (level == BEGINNER) {
        SIDE = 9;
        MINES = 10;
    }

    if (level == INTERMEDIATE) {
        SIDE = 16;
        MINES = 40;
    }

    if (level == ADVANCED) {
        SIDE = 24;
        MINES = 99;
    }
}

int main()
{
    /* Choose a level between
--> BEGINNER = 9 * 9 Cells and 10 Mines
--> INTERMEDIATE = 16 * 16 Cells and 40 Mines
--> ADVANCED = 24 * 24 Cells and 99 Mines
*/

    Board myBoard, realBoard;

    Game* game = new Game();
    chooseDifficultyLevel();

    game->playMinesweeper(myBoard, realBoard);
    return 0;
}

Input: 
 

0
1 2
2 3
3 4
4 5


Output: 
 

Enter the Difficulty Level
Press 0 for BEGINNER (9 * 9 Cells and 10 Mines)
Press 1 for INTERMEDIATE (16 * 16 Cells and 40 Mines)
Press 2 for ADVANCED (24 * 24 Cells and 99 Mines)
Current Status of Board :
0 1 2 3 4 5 6 7 8
0 - - - - - - - - -
1 - - - - - - - - -
2 - - - - - - - - -
3 - - - - - - - - -
4 - - - - - - - - -
5 - - - - - - - - -
6 - - - - - - - - -
7 - - - - - - - - -
8 - - - - - - - - -
Enter your move, (row, column) -> Current Status of Board :
0 1 2 3 4 5 6 7 8
0 - - - - - - - - -
1 - - 2 - - - - - -
2 - - - - - - - - -
3 - - - - - - - - -
4 - - - - - - - - -
5 - - - - - - - - -
6 - - - - - - - - -
7 - - - - - - - - -
8 - - - - - - - - -
Enter your move, (row, column) -> 0 1 2 3 4 5 6 7 8
0 - - - - - - - * *
1 - - 2 * - - - - -
2 - - - * * - - - -
3 - - - - - - - * -
4 - - - - - - - - -
5 - - - - - - - - -
6 - - * - - - - - -
7 - - - - * - - * -
8 - * - - - - - - -
You lost!

Complete C++ Program for Implementation of Minesweeper Game: Input for coordinates is chosen randomly using rand() function

CPP
// C++ Program for Implementation of Minesweeper Game: Input
// for coordinates is taken from user
#include <bits/stdc++.h>
using namespace std;

#define BEGINNER 0
#define INTERMEDIATE 1
#define ADVANCED 2
#define MAXSIDE 25
#define MAXMINES 99
#define MOVESIZE 526 // (25 * 25 - 99)

int SIDE; // side length of the board
int MINES; // number of mines on the board

// A Utility Function to check whether given cell (row, col)
// is a valid cell or not
bool isValid(int row, int col)
{
    // Returns true if row number and column number
    // is in range
    return (row >= 0) && (row < SIDE) && (col >= 0)
           && (col < SIDE);
}

class Board {

public:
    char** board;
    Board()
    {
        board = new char*[MAXSIDE + 1];
        for (int i = 0; i <= MAXSIDE; i++) {
            board[i] = new char[MAXSIDE + 1];
            for (int j = 0; j <= MAXSIDE; j++) {
                board[i][j] = '-';
            }
        }
    }

    // A Utility Function to check whether given cell (row,
    // col) has a mine or not.
    bool isMine(int row, int col)
    {
        if (board[row][col] == '*')
            return (true);
        else
            return (false);
    }

    void makeMove(int* x, int* y, int moves[][2],
                  int currentMoveIndex)
    {
        *x = moves[currentMoveIndex][0];
        *y = moves[currentMoveIndex][1];

        printf("\nMy move is (%d, %d)\n", *x, *y);

        /*
        // The above moves are pre-defined
        // If you want to make your own move
        // then uncomment this section and comment
        // the above section

          scanf("%d %d", x, y);
        */
        return;
    }

    // A Function to randomly assign moves
    void assignMoves(int moves[][2], int movesLeft)
    {
        bool mark[MAXSIDE * MAXSIDE];

        memset(mark, false, sizeof(mark));

        // Continue until all moves are assigned.
        for (int i = 0; i < movesLeft;) {
            int random = rand() % (SIDE * SIDE);
            int x = random / SIDE;
            int y = random % SIDE;

            // Add the mine if no mine is placed at this
            // position on the board
            if (mark[random] == false) {
                // Row Index of the Mine
                moves[i][0] = x;
                // Column Index of the Mine
                moves[i][1] = y;

                mark[random] = true;
                i++;
            }
        }

        return;
    }

    // A Function to print the current gameplay board
    void printBoard()
    {
        int i, j;
        printf("    ");

        for (i = 0; i < SIDE; i++)
            printf("%d ", i);

        printf("\n\n");

        for (i = 0; i < SIDE; i++) {
            printf("%d   ", i);

            for (j = 0; j < SIDE; j++)
                printf("%c ", board[i][j]);
            printf("\n");
        }
        return;
    }

    // A Function to count the number of
    // mines in the adjacent cells
    int countAdjacentMines(int row, int col, int mines[][2])
    {
        int i;
        int count = 0;

        /*
            Count all the mines in the 8 adjacent
            cells

                N.W   N   N.E
                  \   |   /
                   \  |  /
                W----Cell----E
                     / | \
                   /   |  \
                S.W    S   S.E

            Cell-->Current Cell (row, col)
            N -->  North        (row-1, col)
            S -->  South        (row+1, col)
            E -->  East         (row, col+1)
            W -->  West            (row, col-1)
            N.E--> North-East   (row-1, col+1)
            N.W--> North-West   (row-1, col-1)
            S.E--> South-East   (row+1, col+1)
            S.W--> South-West   (row+1, col-1)
        */

        int dx[8] = { -1, -1, -1, 0, 0, 1, 1, 1 };
        int dy[8] = { -1, 0, 1, -1, 1, -1, 0, 1 };

        for (int d = 0; d < 8; d++) {
            int newRow = row + dx[d];
            int newCol = col + dy[d];

            if (isValid(newRow, newCol) == true) {
                if (isMine(newRow, newCol) == true)
                    count++;
            }
        }
        return (count);
    }

    // A Function to place the mines randomly
    // on the board
    void placeMines(int mines[][2])
    {
        bool mark[MAXSIDE * MAXSIDE];

        memset(mark, false, sizeof(mark));

        // Continue until all random mines have been
        // created.
        for (int i = 0; i < MINES;) {
            int random = rand() % (SIDE * SIDE);
            int x = random / SIDE;
            int y = random % SIDE;

            // Add the mine if no mine is placed at this
            // position on the board
            if (mark[random] == false) {
                // Row Index of the Mine
                mines[i][0] = x;
                // Column Index of the Mine
                mines[i][1] = y;

                // Place the mine
                board[mines[i][0]][mines[i][1]] = '*';
                mark[random] = true;
                i++;
            }
        }
        return;
    }

    // A function to replace the mine from (row, col) and
    // put it to a vacant space
    void replaceMine(int row, int col)
    {
        for (int i = 0; i < SIDE; i++) {
            for (int j = 0; j < SIDE; j++) {
                // Find the first location in the board
                // which is not having a mine and put a mine
                // there.
                if (board[i][j] != '*') {
                    board[i][j] = '*';
                    board[row][col] = '-';
                    return;
                }
            }
        }
        return;
    }
};
class Game {
public:
    // A Recursive Function to play the Minesweeper Game
    bool playMinesweeperUtil(Board& myBoard,
                             Board& realBoard,
                             int mines[][2], int row,
                             int col, int* movesLeft)
    {
        // Base Case of Recursion
        if (myBoard.board[row][col] != '-')
            return (false);

        int i, j;

        // You opened a mine
        // You are going to lose
        if (realBoard.board[row][col] == '*') {
            myBoard.board[row][col] = '*';
            for (i = 0; i < MINES; i++)
                myBoard.board[mines[i][0]][mines[i][1]]
                    = '*';

            myBoard.printBoard();
            printf("\nYou lost!\n");
            return (true);
        }
        else {
            // Calculate the number of adjacent mines and
            // put it on the board
            int count = realBoard.countAdjacentMines(
                row, col, mines);
            (*movesLeft)--;

            myBoard.board[row][col] = count + '0';

            if (!count) {
                /*
                Recur for all 8 adjacent cells

                    N.W   N   N.E
                      \   |   /
                          \  |  /
                    W----Cell----E
                         / | \
                       /   |  \
                    S.W    S   S.E

                Cell-->Current Cell (row, col)
                N -->  North        (row-1, col)
                S -->  South        (row+1, col)
                E -->  East         (row, col+1)
                W -->  West            (row, col-1)
                N.E--> North-East   (row-1, col+1)
                N.W--> North-West   (row-1, col-1)
                S.E--> South-East   (row+1, col+1)
                S.W--> South-West   (row+1, col-1)
                */

                int dx[8] = { -1, -1, -1, 0, 0, 1, 1, 1 };
                int dy[8] = { -1, 0, 1, -1, 1, -1, 0, 1 };

                for (int d = 0; d < 8; d++) {
                    int newRow = row + dx[d];
                    int newCol = col + dy[d];

                    if (isValid(newRow, newCol) == true) {
                        if (realBoard.isMine(newRow, newCol)
                            == false)
                            playMinesweeperUtil(
                                myBoard, realBoard, mines,
                                newRow, newCol, movesLeft);
                    }
                }
            }
            return (false);
        }
    }

    // A Function to cheat by revealing where the mines are
    // placed.
    void cheatMinesweeper(Board& realBoard)
    {
        printf("The mines locations are-\n");
        realBoard.printBoard();
        return;
    }

    // A Function to play Minesweeper game
    void playMinesweeper(Board& realBoard, Board& myBoard)
    {
        // Initially the game is not over
        bool gameOver = false;

        // Actual Board and My Board
        // char realBoard[MAXSIDE][MAXSIDE],
        // myBoard[MAXSIDE][MAXSIDE];

        int movesLeft = SIDE * SIDE - MINES, x, y;
        int mines[MAXMINES][2]; // stores (x,y) coordinates
                                // of all mines.
        int moves[MOVESIZE][2];

        // Place the Mines randomly
        realBoard.placeMines(mines);

        //         If you want to cheat and know
        //         where mines are before playing the game
        //         then uncomment this part

        //         cheatMinesweeper(realBoard);

        // You are in the game until you have not opened a
        // mine So keep playing

        myBoard.assignMoves(moves, movesLeft);

        int currentMoveIndex = 0;
        while (gameOver == false) {
            printf("Current Status of Board : \n");
            myBoard.printBoard();
            myBoard.makeMove(&x, &y, moves,
                             currentMoveIndex);

            // This is to guarantee that the first move is
            // always safe
            // If it is the first move of the game
            if (currentMoveIndex == 0) {
                // If the first move itself is a mine
                // then we remove the mine from that
                // location
                if (realBoard.isMine(x, y) == true)
                    realBoard.replaceMine(x, y);
            }

            currentMoveIndex++;

            gameOver = playMinesweeperUtil(
                myBoard, realBoard, mines, x, y,
                &movesLeft);

            if ((gameOver == false) && (movesLeft == 0)) {
                printf("\nYou won !\n");
                gameOver = true;
            }
        }
        return;
    }
};

void chooseDifficultyLevel()
{
    /*
    --> BEGINNER = 9 * 9 Cells and 10 Mines
    --> INTERMEDIATE = 16 * 16 Cells and 40 Mines
    --> ADVANCED = 24 * 24 Cells and 99 Mines
    */

    int level;

    printf("Enter the Difficulty Level\n");
    printf("Press 0 for BEGINNER (9 * 9 Cells and 10 "
           "Mines)\n");
    printf("Press 1 for INTERMEDIATE (16 * 16 Cells and 40 "
           "Mines)\n");
    printf("Press 2 for ADVANCED (24 * 24 Cells and 99 "
           "Mines)\n");

    scanf("%d", &level);

    if (level == BEGINNER) {
        SIDE = 9;
        MINES = 10;
    }

    if (level == INTERMEDIATE) {
        SIDE = 16;
        MINES = 40;
    }

    if (level == ADVANCED) {
        SIDE = 24;
        MINES = 99;
    }
}

int main()
{
    /* Choose a level between
--> BEGINNER = 9 * 9 Cells and 10 Mines
--> INTERMEDIATE = 16 * 16 Cells and 40 Mines
--> ADVANCED = 24 * 24 Cells and 99 Mines
*/

    Board myBoard, realBoard;

    Game* game = new Game();
    chooseDifficultyLevel();

    game->playMinesweeper(myBoard, realBoard);
    return 0;
}

Output: 
 

Current Status of Board : 
0 1 2 3 4 5 6 7 8
0 - - - - - - - - -
1 - - - - - - - - -
2 - - - - - - - - -
3 - - - - - - - - -
4 - - - - - - - - -
5 - - - - - - - - -
6 - - - - - - - - -
7 - - - - - - - - -
8 - - - - - - - - -
My move is (4, 7)
Current Status of Board :
0 1 2 3 4 5 6 7 8
0 - - - - - - - - -
1 - - - - - - - - -
2 - - - - - - - - -
3 - - - - - - - - -
4 - - - - - - - 2 -
5 - - - - - - - - -
6 - - - - - - - - -
7 - - - - - - - - -
8 - - - - - - - - -
My move is (3, 7)
Current Status of Board :
0 1 2 3 4 5 6 7 8
0 - - - - - - - - -
1 - - - - - - - - -
2 - - - - - - - - -
3 - - - - - - - 1 -
4 - - - - - - - 2 -
5 - - - - - - - - -
6 - - - - - - - - -
7 - - - - - - - - -
8 - - - - - - - - -
My move is (7, 3)
0 1 2 3 4 5 6 7 8
0 - - - - - - - - -
1 - - - - * - - - -
2 - - - - * - - - -
3 - - - - - - - 1 -
4 - - - * - - * 2 -
5 - - - - - - - * -
6 * - * - - - * - -
7 - - - * * - - - -
8 - - - - - - - - -
You lost!


This article is contributed by Rachit Belwariar. If you like GeeksforGeeks and would like to contribute, you can also write an article and mail your article to review-team@geeksforgeeks.org. See your article appearing on the GeeksforGeeks main page and help other Geeks.
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