Open In App

Java AWT | MouseInfo and PointerInfo

Last Updated : 31 Oct, 2019
Improve
Improve
Like Article
Like
Save
Share
Report

MouseInfo and PointerInfo is a part of Java AWT. MouseInfo provides information about the location of the pointer and the number of buttons on the mouse. PointerInfo provides information returns the information about the location of the pointer and the graphics device.

Methods of MouseInfo

Method Explanation
getNumberOfButtons() Returns the number of buttons on the mouse.
getPointerInfo() Returns a PointerInfo object that represents the current location and graphics device of the pointer.

Methods of PointerInfo

Method Explanation
getDevice() Returns the graphics device on which mouse was present when the object was created .
getLocation() Returns a point object that gives the location of the mouse pointer.

  • Example Program to find the number of buttons on the Mouse




    // Java Program to find the number of
    // buttons on the mouse
    import java.awt.*;
    import javax.swing.*;
      
    class numberofbuttons {
      
        // Main Method
        public static void main(String args[])
        {
            int numberofbuttons;
      
            // number of buttons in the mouse
            numberofbuttons = MouseInfo.getNumberOfButtons();
      
            // print the number of buttons
            System.out.println("Number of buttons on the mouse =" 
                                               + numberofbuttons);
        }
    }

    
    

    Output:

    Number of buttons on the mouse = 5
    
  • Example Program to show the Position of Mouse




    // Java Program to show the
    // position of mouse
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
      
    class mouse extends JFrame {
      
        boolean b;
      
        // label
        JLabel l, l1;
      
        // Main Method
        public static void main(String args[])
        {
      
            // create object
            mouse m = new mouse();
        }
      
        // default constructor
        mouse()
        {
            super("mouse");
      
            // create labels
            l = new JLabel("");
            l1 = new JLabel("");
      
            // create a panel
            JPanel p = new JPanel();
      
            // add labels to panel
            p.add(l);
            p.add(l1);
      
            add(p);
            show();
            setSize(300, 300);
      
            b = true;
            execute();
        }
      
        public void execute()
        {
            while (b) {
                // get the pointer info object from the mouseInfo
                PointerInfo pi = MouseInfo.getPointerInfo();
      
                // get the location of mouse
                Point p = pi.getLocation();
      
                // set the text of labels
                l.setText("x position =" + p.getX());
                l1.setText("y position =" + p.getY());
            }
        }
    }

    
    

    Output:

References:



Like Article
Suggest improvement
Previous
Next
Share your thoughts in the comments

Similar Reads