Lodash _.assignWith() Method
Lodash _.assignWith() method of Object in lodash is similar to the _.assign method and the only difference is that it accepts customizer which is called in order to generate assigned value. Moreover, if the customizer used here returns undefined then the assignment is dealt with by the method instead.
Note:
- The customizer used here can be called with five arguments namely objValue, srcValue, key, object, and source.
- The object used here is altered by this method.
Syntax:
_.assignWith(object, sources, [customizer]);
Parameters:
- object: It is the destination object.
- sources: It is the source of objects.
- customizer: It is the function that customizes assigned values.
Return Value:
This method returns the object.
Example 1: In this example, we are checking whether the given value is undefined or not and return the value according to the custom function by the use of the lodash _.assignWith() method.
Javascript
const _ = require( 'lodash' );
function customizer(objectVal, sourceVal) {
return _.isUndefined(objectVal) ? sourceVal : objectVal;
}
let obj = _.assignWith({ 'geeksforgeeks' : 13 },
{ 'GFG' : 4 }, customizer);
console.log(obj);
|
Output:
{ geeksforgeeks: 13, GFG: 4 }
Example 2: In this example, we are checking whether the given value is undefined or not and return the value according to the custom function by the use of the lodash _.assignWith() method.
Javascript
const _ = require( 'lodash' );
function customizer(objectVal, sourceVal) {
return _.isUndefined(objectVal) ? sourceVal : objectVal;
}
function Num1() {
this .i = 11;
}
function Num2() {
this .j = 12;
}
Num1.prototype.k = 13;
Num2.prototype.l = 14;
let obj = _.assignWith({ 'i' : 10 },
new Num1, new Num2, customizer);
console.log(obj);
|
Output:
{ i: 10, j: 12 }
Reference: https://lodash.com/docs/4.17.15#assignWith
Last Updated :
30 Oct, 2023
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