PYGLET – Accessing Batch of Sprite
In this article we will see how we can access the batch object of sprite in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia, etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). A sprite is an instance of an image displayed on-screen. Multiple sprites can display the same image at different positions on the screen. Sprites can also be scaled larger or smaller, rotated at any angle, and drawn at a fractional opacity. Image is loaded with the help of image module of pyglet. The sprite can be migrated from one batch to another, or removed from its batch (for individual drawing). Note that this can be an expensive operation.
We can create a window and sprite object with the help of commands given below
# creating a window
window = pyglet.window.Window(width, height, title)
# creating a sprite object
sprite = pyglet.sprite.Sprite(img, x, y)
In order to create window we use batch attribute with sprite object
Syntax : sprite.batch
Argument : It takes no argument
Return : It returns batch object
Below is the implementation
Python3
import pyglet
import pyglet.window.key as key
width = 500
height = 500
title = "Geeksforgeeks"
window = pyglet.window.Window(width, height, title)
text = "Welcome to GeeksforGeeks"
label = pyglet.text.Label(text,
font_name = 'Cooper' ,
font_size = 16 ,
x = 250 ,
y = 150 ,
anchor_x = 'center' ,
anchor_y = 'center' )
batch = pyglet.graphics.Batch()
image = pyglet.image.load( 'gfg.png' )
sprites = []
pos_x = 10
pos_y = 230
for i in range ( 5 ):
temp = pyglet.sprite.Sprite(image, pos_x, pos_y, batch = batch)
sprites.append(temp)
pos_x = pos_x + 100
@window .event
def on_draw():
window.clear()
label.draw()
batch.draw()
@window .event
def on_key_press(symbol, modifier):
if symbol = = key.C:
print ( "Key : C is pressed" )
img = image = pyglet.resource.image( "gfg.png" )
window.set_icon(img)
sprite = sprites[ 0 ]
value = sprite.batch
label.text = str (value)
pyglet.app.run()
|
Output :
Last Updated :
30 Sep, 2021
Like Article
Save Article
Share your thoughts in the comments
Please Login to comment...