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Python Arcade – Player Movement

Last Updated : 23 Sep, 2021
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In this article, we will discuss How to move the players using arcade in Python.

Automatic Movements

We can easily move our players in any particular direction in the arcade. For this, we are going to draw a rectangle using the draw_rectangle_filled() method then we will change the x coordinate of this rectangle.

Syntax: arcade.draw_rectangle_filled(x, y, width, height, color, angle)

Parameters:

  • x : x coordinate of the rectangle center
  • y : y coordinate of the rectangle center
  • width : width of the rectangle
  • height : height of the rectangle
  • color : color of the rectangle
  • angle : rotation of the rectangle.

Below is the implementation:

Python3




# Importing arcade module
import arcade
  
# Creating MainGame class       
class MainGame(arcade.Window):
    def __init__(self):
        super().__init__(600, 600, title="Player Movement")
  
        # Initializing the initial x and y coordinated
        self.x = 250 
        self.y = 250
  
        # Initializing a variable to store
        # the velocity of the player
        self.vel = 300
  
    # Creating on_draw() function to draw on the screen
    def on_draw(self):
        arcade.start_render()
  
        # Drawing the rectangle using
        # draw_rectangle_filled function
        arcade.draw_rectangle_filled(self.x, self.y,50, 50,
                                     arcade.color.GREEN )
    # Creating on_update function to
    # update the x coordinate
    def on_update(self,delta_time):
        self.x += self.vel * delta_time
  
        # Changing the direction of
        # movement if player crosses the screen
        if self.x>=550 or self.x<=50:
            self.vel *= -1
          
# Calling MainGame class       
MainGame()
arcade.run()


Output:

Player Movement using Keyboard Inputs

In arcade, we can take inputs from users to move our players. For this, we will use the on_key_press() and on_key_release() function.

Syntax:

  • on_key_press(symbol,modifiers)
  • on_key_release) symbol, modifiers)

Parameters:

  • symbol: Key that was hit
  • modifiers: Bitwise ‘and’ of all modifiers (shift, ctrl, num lock) pressed during this event

Below is the implementation:

Python3




# Importing arcade module
import arcade
  
# Creating MainGame class       
class MainGame(arcade.Window):
    def __init__(self):
        super().__init__(600, 600, title="Player Movement")
  
        # Initializing the initial x and y coordinated
        self.x = 250 
        self.y = 250
  
        # Initializing a variable to store
        # the velocity of the player
        self.vel_x = 0
        self.vel_y = 0
  
    # Creating on_draw() function to draw on the screen
    def on_draw(self):
        arcade.start_render()
  
        # Drawing the rectangle using
        # draw_rectangle_filled function
        arcade.draw_rectangle_filled(self.x, self.y,50, 50,
                                     arcade.color.GREEN )
    # Creating on_update function to
    # update the x coordinate
    def on_update(self,delta_time):
        self.x += self.vel_x * delta_time
        self.y += self.vel_y * delta_time
  
          
    # Creating function to change the velocity
    # when button is pressed
    def on_key_press(self, symbol,modifier):
  
        # Checking the button pressed
        # and changing the value of velocity
        if symbol == arcade.key.UP:
            self.vel_y = 300
        elif symbol == arcade.key.DOWN:
            self.vel_y = -300
        elif symbol == arcade.key.LEFT:
            self.vel_x = -300
        elif symbol == arcade.key.RIGHT:
            self.vel_x = 300
  
    # Creating function to change the velocity
    # when button is released
    def on_key_release(self, symbol, modifier):
  
        # Checking the button released
        # and changing the value of velocity
        if symbol == arcade.key.UP:
            self.vel_y = 0
        elif symbol == arcade.key.DOWN:
            self.vel_y = 0
        elif symbol == arcade.key.LEFT:
            self.vel_x = 0
        elif symbol == arcade.key.RIGHT:
            self.vel_x = 0
          
          
# Calling MainGame class       
MainGame()
arcade.run()


Output:



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