Translation of objects in computer graphics
In computer graphics, we have seen how to draw some basic figures like line and circles. In this post we will discuss on basics of an important operation in computer graphics as well as 2-D geometry, which is transformation.
In computer graphics, transformation of the coordinates consists of three major processes:
- Translation
- Rotation
- Scaling
In this post we will discuss about translation only.
What is translation?
A translation process moves every point a constant distance in a specified direction. It can be described as a rigid motion. A translation can also be interpreted as the addition of a constant vector to every point, or as shifting the origin of the coordinate system.
Suppose, If point (X, Y) is to be translated by amount Dx and Dy to a new location (X’, Y’) then new coordinates can be obtained by adding Dx to X and Dy to Y as:
X' = Dx + X
Y' = Dy + Y
or P' = T + P where
P' = (X', Y'),
T = (Dx, Dy ),
P = (X, Y)
Here, P(X, Y) is the original point. T(Dx, Dy) is the translation factor, i.e. the amount by which the point will be translated. P'(X’, Y’) is the coordinates of point P after translation.
Examples:
Input : P[] = {5, 6}, T = {1, 1}
Output : P'[] = {6, 7}
Input : P[] = {8, 6}, T = {-1, -1}
Output : P'[] = {7, 5}
Whenever we perform translation of any object we simply translate its each and every point. Some of basic objects along with their translation can be drawn as:
- Point Translation P(X, Y) : Here we only translate the x and y coordinates of given point as per given translation factor dx and dy respectively.
Below is the C++ program to translate a point:
CPP
#include<bits/stdc++.h>
#include<graphics.h>
using namespace std;
void translatePoint ( int P[], int T[])
{
int gd = DETECT, gm, errorcode;
initgraph (&gd, &gm, "c:\\tc\\bgi");
cout<<"Original Coordinates :"<<P[0]<<","<<P[1];
putpixel (P[0], P[1], 1);
P[0] = P[0] + T[0];
P[1] = P[1] + T[1];
cout<<"\nTranslated Coordinates :"<< P[0]<<","<< P[1];
putpixel (P[0], P[1], 3);
closegraph();
}
int main()
{
int P[2] = {5, 8};
int T[] = {2, 1};
translatePoint (P, T);
return 0;
}
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- Output:
Original Coordinates : 5, 8
Translated Coordinates : 7, 9
-
- Line Translation: The idea to translate a line is to translate both of the end points of the line by the given translation factor(dx, dy) and then draw a new line with inbuilt graphics function.
Below is the C++ implementation of above idea:
CPP
#include<bits/stdc++.h>
#include<graphics.h>
using namespace std;
void translateLine ( int P[][2], int T[])
{
int gd = DETECT, gm, errorcode;
initgraph (&gd, &gm, "c:\\tc\\bgi");
setcolor (2);
line(P[0][0], P[0][1], P[1][0], P[1][1]);
P[0][0] = P[0][0] + T[0];
P[0][1] = P[0][1] + T[1];
P[1][0] = P[1][0] + T[0];
P[1][1] = P[1][1] + T[1];
setcolor(3);
line(P[0][0], P[0][1], P[1][0], P[1][1]);
closegraph();
}
int main()
{
int P[2][2] = {5, 8, 12, 18};
int T[] = {2, 1};
translateLine (P, T);
return 0;
}
|
- Output:
-
- Rectangle Translation : Here we translate the x and y coordinates of both given points A(top left ) and B(bottom right) as per given translation factor dx and dy respectively and then draw a rectangle with inbuilt graphics function
CPP
#include<bits/stdc++.h>
#include<graphics.h>
using namespace std;
void translateRectangle ( int P[][2], int T[])
{
int gd = DETECT, gm, errorcode;
initgraph (&gd, &gm, "c:\\tc\\bgi");
setcolor (2);
rectangle (P[0][0], P[0][1], P[1][0], P[1][1]);
P[0][0] = P[0][0] + T[0];
P[0][1] = P[0][1] + T[1];
P[1][0] = P[1][0] + T[0];
P[1][1] = P[1][1] + T[1];
rectangle (P[0][0], P[0][1], P[1][0], P[1][1]);
}
int main()
{
int P[2][2] = {5, 8, 12, 18};
int T[] = {2, 1};
translateRectangle (P, T);
return 0;
}
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- Output:
-
References : http://math.hws.edu/graphicsbook/.
Last Updated :
18 Sep, 2023
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