import
pygame
import
sys
import
random
pygame.init()
res
=
(
720
,
720
)
c1
=
random.randint(
125
,
255
)
c2
=
random.randint(
0
,
255
)
c3
=
random.randint(
0
,
255
)
screen
=
pygame.display.set_mode(res)
clock
=
pygame.time.Clock()
red
=
(
255
,
0
,
0
)
green
=
(
0
,
255
,
0
)
blue
=
(
0
,
0
,
255
)
color_list
=
[red, green, blue]
colox_c1
=
0
colox_c2
=
0
colox_c3
=
254
colox_c4
=
254
player_c
=
random.choice(color_list)
startl
=
(
169
,
169
,
169
)
startd
=
(
100
,
100
,
100
)
white
=
(
255
,
255
,
255
)
start
=
(
255
,
255
,
255
)
width
=
screen.get_width()
height
=
screen.get_height()
lead_x
=
40
lead_y
=
height
/
2
x
=
300
y
=
290
width1
=
100
height1
=
40
enemy_size
=
50
smallfont
=
pygame.font.SysFont(
'Corbel'
,
35
)
text
=
smallfont.render(
'Start'
,
True
, white)
text1
=
smallfont.render(
'Options'
,
True
, white)
exit1
=
smallfont.render(
'Exit'
,
True
, white)
colox
=
smallfont.render(
'Colox'
,
True
, (c3, c2, c1))
x1
=
random.randint(width
/
2
, width)
y1
=
random.randint(
100
, height
/
2
)
x2
=
40
y2
=
40
speed
=
15
count
=
0
rgb
=
random.choice(color_list)
e_p
=
[width, random.randint(
50
, height
-
50
)]
e1_p
=
[random.randint(width, width
+
100
), random.randint(
50
, height
-
100
)]
def
game_over():
while
True
:
for
ev
in
pygame.event.get():
if
ev.
type
=
=
pygame.QUIT:
pygame.quit()
if
ev.
type
=
=
pygame.MOUSEBUTTONDOWN:
if
100
< mouse1[
0
] <
140
and
height
-
100
< mouse1[
1
] \
< height
-
80
:
pygame.quit()
if
ev.
type
=
=
pygame.MOUSEBUTTONDOWN:
if
width
-
180
< mouse1[
0
] < width
-
100
and
height \
-
100
< mouse1[
1
] < height
-
80
:
game(lead_x, lead_y, speed, count)
screen.fill((
65
,
25
,
64
))
smallfont
=
pygame.font.SysFont(
'Corbel'
,
60
)
smallfont1
=
pygame.font.SysFont(
'Corbel'
,
25
)
game_over
=
smallfont.render(
'GAME OVER'
,
True
, white)
game_exit
=
smallfont1.render(
'exit'
,
True
, white)
restart
=
smallfont1.render(
'restart'
,
True
, white)
mouse1
=
pygame.mouse.get_pos()
if
100
< mouse1[
0
] <
140
and
height
-
100
< mouse1[
1
] < height
-
80
:
pygame.draw.rect(screen, startl, [
100
, height
-
100
,
40
,
20
])
else
:
pygame.draw.rect(screen, startd, [
100
, height
-
100
,
40
,
20
])
if
width
-
180
< mouse1[
0
] < width
-
100
and
height
-
100
< mouse1[
1
] < height
-
80
:
pygame.draw.rect(screen, startl, [width
-
180
, height
-
100
,
80
,
20
])
else
:
pygame.draw.rect(screen, startd, [width
-
180
, height
-
100
,
80
,
20
])
screen.blit(game_exit, (
100
, height
-
100
))
screen.blit(restart, (width
-
180
, height
-
100
))
screen.blit(game_over, (width
/
2
-
150
,
295
))
pygame.display.update()
pygame.draw.rect(screen, startd, [
100
, height
-
100
,
40
,
20
])
pygame.draw.rect(screen, startd, [width
-
180
, height
-
100
,
40
,
50
])
def
game(
lead_y,
lead_X,
speed,
count,
):
while
True
:
for
ev
in
pygame.event.get():
if
ev.
type
=
=
pygame.QUIT:
pygame.quit()
keys
=
pygame.key.get_pressed()
if
keys[pygame.K_UP]:
lead_y
-
=
10
if
keys[pygame.K_DOWN]:
lead_y
+
=
10
screen.fill((
65
,
25
,
64
))
clock.tick(speed)
rect
=
pygame.draw.rect(screen, player_c, [lead_x, lead_y,
40
,
40
])
pygame.draw.rect(screen, (c1, c2, c3), [
0
,
0
, width,
40
])
pygame.draw.rect(screen, (c3, c2, c1), [
0
,
680
, width,
40
])
pygame.draw.rect(screen, startd, [width
-
100
,
0
,
100
,
40
])
smallfont
=
pygame.font.SysFont(
'Corbel'
,
35
)
exit2
=
smallfont.render(
'Exit'
,
True
, white)
mouse
=
pygame.mouse.get_pos()
if
width
-
100
< mouse[
0
] < width
and
0
< mouse[
1
] <
40
:
pygame.draw.rect(screen, startl, [width
-
100
,
0
,
100
,
40
])
else
:
pygame.draw.rect(screen, startd, [width
-
100
,
0
,
100
,
40
])
if
width
-
100
< mouse[
0
] < width
and
0
< mouse[
1
] <
40
:
if
ev.
type
=
=
pygame.MOUSEBUTTONDOWN:
pygame.quit()
if
e_p[
0
] >
0
and
e_p[
0
] <
=
width:
e_p[
0
]
-
=
10
else
:
if
e_p[
1
] <
=
40
or
e_p[
1
] >
=
height
-
40
:
e_p[
1
]
=
height
/
2
if
e1_p[
1
] <
=
40
or
e1_p[
1
] >
=
height
-
40
:
e1_p[
1
]
=
random.randint(
40
, height
-
40
)
e_p[
1
]
=
random.randint(enemy_size, height
-
enemy_size)
e_p[
0
]
=
width
if
lead_x <
=
e_p[
0
] <
=
lead_x
+
40
and
lead_y >
=
e_p[
1
] >
=
lead_y
-
40
:
game_over()
if
lead_y <
=
e_p[
1
]
+
enemy_size <
=
lead_y
+
40
and
lead_x <
=
e_p[
0
] <
=
lead_x
+
40
:
game_over()
pygame.draw.rect(screen, red, [e_p[
0
], e_p[
1
], enemy_size,enemy_size])
if
e1_p[
0
] >
0
and
e1_p[
0
] <
=
width
+
100
:
e1_p[
0
]
-
=
10
else
:
if
e1_p[
1
] <
=
40
or
e1_p[
1
] >
=
height
-
40
:
e1_p[
1
]
=
height
/
2
e1_p[
1
]
=
random.randint(enemy_size, height
-
40
)
e1_p[
0
]
=
width
+
100
if
lead_x <
=
e1_p[
0
] <
=
lead_x
+
40
and
lead_y >
=
e1_p[
1
] >
=
lead_y
-
40
:
e1_p[
0
]
=
width
+
100
e1_p[
1
]
=
random.randint(
40
, height
-
40
)
count
+
=
1
speed
+
=
1
if
lead_y <
=
e1_p[
1
]
+
enemy_size <
=
lead_y
+
40
and
lead_x <
=
e1_p[
0
] <
=
lead_x
+
40
:
e1_p[
0
]
=
width
+
100
e1_p[
1
]
=
random.randint(
40
, height
-
40
)
count
+
=
1
speed
+
=
1
if
count >
=
45
:
speed
=
60
if
lead_y <
=
38
or
lead_y >
=
height
-
38
:
game_over()
if
e1_p[
0
] <
=
0
:
game_over()
pygame.draw.rect(screen, blue, [e1_p[
0
], e1_p[
1
], enemy_size,
enemy_size])
score1
=
smallfont.render(
'Score:'
,
True
, white)
screen.blit(score1, (width
-
120
, height
-
40
))
screen.blit(exit2, (width
-
80
,
0
))
pygame.display.update()
def
intro(
colox_c1,
colox_c2,
colox,
exit1,
text1,
text,
):
intro
=
True
while
intro:
for
event
in
pygame.event.get():
if
event.
type
=
=
pygame.QUIT:
pygame.quit()
screen.fill((
65
,
25
,
64
))
mouse
=
pygame.mouse.get_pos()
if
x < mouse[
0
] < x
+
width1
and
y < mouse[
1
] < y
+
height1:
pygame.draw.rect(screen, startl, [x, y, width1, height1])
else
:
if
x < mouse[
0
] < x
+
width1
+
40
and
y
+
70
< mouse[
1
] < y \
+
70
+
height1:
pygame.draw.rect(screen, startl, [x, y
+
70
, width1
+
40
,height1])
else
:
if
x < mouse[
0
] < width1
+
x
and
y
+
140
< mouse[
1
] < y
+
140
+
height1:
pygame.draw.rect(screen, startl, [x, y
+
140
,width1,height1])
else
:
pygame.draw.rect(screen, startd, [x, y, width1,height1])
pygame.draw.rect(screen, startd, [x, y
+
70
, width1
+
40
, height1])
pygame.draw.rect(screen, startd, [x, y
+
140
,width1, height1])
if
event.
type
=
=
pygame.MOUSEBUTTONDOWN:
if
x < mouse[
0
] < x
+
width1
and
y < mouse[
1
] < y
+
height1:
game(lead_y, lead_x, speed, count)
if
event.
type
=
=
pygame.MOUSEBUTTONDOWN:
if
x < mouse[
0
] < width1
+
x
and
y
+
140
< mouse[
1
] < y
+
140
+
height1:
pygame.quit()
if
0
<
=
colox_c1 <
=
254
or
0
<
=
colox_c2 <
=
254
:
colox_c1
+
=
1
colox_c2
+
=
1
if
colox_c1 >
=
254
or
colox_c2 >
=
254
:
colox_c1
=
c3
colox_c2
=
c3
pygame.draw.rect(screen, (c2, colox_c1, colox_c2), [
0
,
0
,
40
,
height])
pygame.draw.rect(screen, (c2, colox_c1, colox_c2), [width
-
40
,
0
,
40
, height])
smallfont
=
pygame.font.SysFont(
'Corbel'
,
35
)
sig
=
smallfont.render(
'Designed by :- Antriksh'
,
True
, white)
text
=
smallfont.render(
'Start'
,
True
, white)
text1
=
smallfont.render(
'Options'
,
True
, white)
exit1
=
smallfont.render(
'Exit'
,
True
, white)
colox
=
smallfont.render(
'Colox'
,
True
, (c1, colox_c1,
colox_c2))
screen.blit(colox, (
312
,
50
))
screen.blit(text, (
312
,
295
))
screen.blit(text1, (
312
,
365
))
screen.blit(exit1, (
312
,
435
))
screen.blit(sig, (
320
, height
-
50
))
clock.tick(
60
)
pygame.display.update()
intro(
colox_c1,
colox_c2,
colox,
exit1,
text1,
text,
)